The story of Galactic Civilizations II and the back plot of the ingame universe it inhabits is based on a series of short stories written by Stardock CEO Brad Wardell.
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The full version of the game was released in May 2015. The sequel was the first game in the series to feature multiplayer and used hex-based game tiles. A pre-release version was made available through Steam in March 2014, which allowed customers to play the game while it is still in development. Stardock also opted for a rather unusual distribution strategy that lacks copy prevention, and allowed for extensive modding by the community.Ī sequel, titled Galactic Civilizations III, was announced by Stardock on October 15, 2013. The game was a modest commercial success, and it was received favorably by critics, winning multiple Editor's Choice awards. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games. Dread Lords focuses on the single player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer.
A second expansion, Twilight of the Arnor, was released in April 2008.ĭread Lords is set in the 23rd century, when multiple alien civilizations, including Terrans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. An expansion, Dark Avatar, was released in February 2007.
It is the sequel to the original Galactic Civilizations (in turn based on the OS/2 games Galactic Civilizations and Galactic Civilizations 2), and was released at retail and on Stardock's online subscription service,, on February 21, 2006. Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows.